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John R. Carlsen
(512) 698-4310
[send message]
< http://www.syncopate.us/contact >
Objective
To continue delivering exceptional value developing remarkable computer-related products and a quality-driven organization through long-term employment in or near Austin, Texas or Palo Alto, California
Core Skills
Extremely strong analytical, diagnostic and problem-solving skills, demonstrating ability to adapt quickly to diverse and rapidly-changing business, social and technical challenges, to work independently and to perform research (primary and secondary), synthesizing new ideas and communicating results
| Computer software development – BSCS degree plus >3 full years experience (1990-present): |
- C (1 year, 1993-1996) and C++ (1.25 years, 2003-present) with OOP, MFC, multi-threading, XML
- GNU, Unix, Windows, Visual Studio and many other languages, operating systems, tools
- cross-platform/embedded development, GUIs, file and device I/O, parsing
| Computer hardware development – >9
full years experience spanning 20 years (1988-2008): |
- Circuit and PLD design, bring-up, analysis, remediation, documentation (3 years, 1988-2008)
- Component engineering, qualification and purchasing, BOM and AVL creation (1989-2008)
- PCB layout and verification, outsourcing fabrication and compliance testing (2 years, 1991-2005)
- IC layout and verification of sub-micron custom CMOS (3 years, 1996-1999)
| Business – BBA and AA degrees plus >5 full years experience (1983-present) as independent contractor
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Education
| St. Edward's University
(Austin, TX) |
2001-2003 |
| Computer Science BS and Management BBA degrees: double major, NSF scholarship recipient |
| De Anza College
(Cupertino, CA) |
1991-1993
&
1997-2000 |
| AA degrees in Accounting, Business Administration, General Studies, Liberal Arts, Technical Communication; earned Marketing Management and Tax Practitioner certifications |
| Also studied Engineering at San José State University, Interpersonal Skills at Summit Workshops, Japanese at Austin Community College |
Career Highlights
| Syncopated Systems (TX) |
2003-present |
Created and operated corporation, provided outsourced engineering services to clients including:
- Georgetown Rail Equipment Co. (Georgetown, TX): Created architecture, hardware and multi-threaded software for large-scale portable real-time wireless industrial control system to quickly replenish railroad ballast, from conceptual and prototype development through post-deployment support and updates (using C++, EIA-232, GDI, GPS, MDI, MFC, STL, UML, USB, XML, Windows-based notebook PCs with touch screens)
- ionDesign (Austin, TX): Corrected hardware design and BOMs, added new feature, supported manufacturing for major supplier of processor upgrade kits for PowerPC-based Apple computers; created prototype circuits for MP3-based satellite radio receiver and others
- Sony Computer Entertainment (Foster City, CA): Reporting to Commodore Amiga and Atari Lynx co-creator R.J. Mical, developed software for PlayStation Portable and pre-release PlayStation 3, assuring quality of BluRay and UMD disc interface optimization SDK and creating interactive software to demonstrate its performance
- World Congress on Information Technology (Austin, TX): Created software to normalize records in large CRM database while protecting confidentiality of sensitive personal data of world and industry leaders contained therein; provided other IT support as needed
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| SigmaTel (Austin, TX) |
2000-2001 |
Lone PCB Layout Designer, working closely with marketing VP, managers, CEO of >100 employees:
- Designed printed circuits for all products including AC97, ADSL, IrDA and MP3 ICs
- Created and revised reference and customer designs to reduce costs
- Outsourced PCB fabrication, assembly and regulatory testing
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| Altera (San Jose, CA) |
1996-1999 |
IC Layout Design Engineer:
- Designed and verified custom sub-micron layout for large CPLD integrated circuits
- Documented layout rules for new fabrication processes
- Authored training program (with complete IC design exercise) and mentored college graduates
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| Iguana Entertainment/Acclaim Studios
(CA and Austin, TX) |
1991-1996 |
Lone engineer (as contractor 1991-1993) and de facto COO (1993-1996) reporting to CEO since inception, enabled video game software development and growth to >150 employees on 2 continents by:
- Designing and manufacturing interchangeable software cross-development ICE interfaces between host PCs (including Amiga) and target video game consoles (analyzing/reverse-engineering systems including SNES and Sony PlayStation and designing extensive PCBs and PLD logic), additional hardware as needed
- Creating Windows-based software resource editors and analysis tools in C
- Evaluating, qualifying and purchasing electronic components and equipment for entire enterprise, evaluating and maintaining facilities, establishing operational policies and operations department
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| Media Vision (Fremont, CA) |
1991-1992 |
Responsible for bring up, developmental and FCC regulatory compliance testing, manufacturing support of first CD-quality consumer PC sound cards and other audio/video devices by:
- Designing extensive circuits, PLD logic, support software
- Supervising PCB layout, Microsoft Windows with Multimedia Extensions first CD-ROM publication
- Qualifying components and assemblies for purchase
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| Nolan Bushnell companies: Aapps, Axlon, Bots (CA) |
1988-1989 |
On-site contractor to one of Silicon Valley's greatest entrepreneurs, developing hardware for:
- First consumer PC television card, MacWorld Boston best-of-show product: Aapps MicroTV
- Autonomous mobile robots delivering food and beverages to restaurant patrons
- Point-of-sale order-entry system with embedded networked PCs, touch screens, ticket printers
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| Other employers include Atari, IBM (Almaden Research Center), Mediagenic (Activision/Infocom), Acclaim Coin-Operated Entertainment, Newisys, Nagle Research, Dell
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Affiliations
Association for Computing Machinery (ACM), Bay Area ACM SIGGraph
IEEE, Central Texas Consultants Network web master, past Program Director of SJSU Student Chapter
International Game Developers Association (IGDA), Austin Game Developers (AGD)
Mathematical Association of America (MAA), Texas Section
Society for Technical Communication (STC)
References
Available immediately to qualified requesters
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